Unforeseen Fates

Your service is required....
Jewel of Yavin...

Begin Jewel of Yavin module.

Just rewards and Unintended Debts

AS the dust settles from the battle with the collector our heroes find themselves within the bastion as it slowly tears itself apart with Gamorean infighting.

While in the upper chambers the heroes realize they still are not alone as sounds emanate form the tower chamber of the collector. Racing up the stairs Tollen and then Cotte are blown back by withering firepower from the mercenary/ex bodyguard Jaxil.

Jaxil intent on calming his pay is stealing from the collector in this moment of opportunity revealing himself to be nothing more than a common thief. His efforts to get the good are thwarted by the remaining heroes whom disrupt his efforts by taking his ship and denying him his goods, force him to retreat from the chamber empty handed.

Realizing he loses noting by fleeing he does so with full knowledge of whom has crossed him twice in his efforts, a reckoning will come.

Below chambers a different scene unfolds as the arrival of the hut overlord of this system arrives due to troublesome reports of disruptions to his “business”

At the Same time Farooth arrives calming power over Karkoth bastion due to Gorregars betrayal of face. The results being Gorregar is unseated as leader and in a fit of rage challenges in open combat Farooth. The Selonian Marrow offers to be the champion and in quick but Vicious combat manages to severely wound Gorregar who cannot continue. In a show of mercy Marrow allows Gorregar to live.

The final moments reveal the Huttese lord is annoyed at the disruption of such base wants and needs, and Requires the heroes services for a task fo his own. His reasons his own but it will send them to the city of Besbin and the Jewel of Yavin

Crashing the Party
Game 11: When pigs fly..

Banquet on Gammor at Karkoth Bastion.. not what you expect.

Our intrepid adventurers managed to gain entrance to a banquet that lord Gorregar was having the night after their arrival at Karkoth bastion. During the ceremony Gorregar for entertainmet offers up a pair of slaves whom he kills in a grim display acusing them of Espionage. one fo the slaves a bothn manages to pass to Rysker something of unasuming importance unseen to its captors.

In the mean time one of the members of our group, the selonian is sneaking around the back of the mountain in an effort to gain entrance to the bastins since he is aware that the collector knows him by sight.

The team successfully plants the holorecorder in a place to hope fully capture the lord of karkoth in a compromising situation. Eventually the situation presents itself and the submissiveness of the Lord to a human is revealed.

Assuming roles as guests of status through efficient dialog, WIllo, Rozur, Cotte get tour of upper chambers by the majordomo of karkoth bastion. Tolen still on arena level then makes way upper chambers via a secondary elevator. Moments earlyer the selonian manages to find his way into the upper chambers of the bastion and subdues a human whom almost compromised his position.

Moments later the collector reveals himself searching for the missing assistant and finds himself in front of the party and the majordomo. Blasters are pulled and Weapons drawn, Chaos erupts in the ante chambers of the collectors quarters.

During the battle Rozur meets up with Rysker and they retrive the holovid, rushing out to the main arena floor they promptly play the vid for all of Gorregars followers to see. Pandemonium breaks out with calls of betrayal from those whom want to see gorregar fall and the few supporters whom believe it is deception. Mass Disruption of authority on arena floor as lieutenants and grunts argue between each other, small factions splintering off as Gorregar attempts to Restore authority.

WE end this session at a cliff hanger with the collector felled , and the bastion in disarray with infighting among the gammoreans. Gorregar on the arena floor among his supporters and opponents.

Cotte,Willo, Marrow, Tolen in upper chambers.
Rozur, Ryskr in lower slave pens.

Running of the Reeks...
Game 10: Reek riding at it finest.

Our heroes manages to hash out a basic plan to get inside the gates of Karkoth bastion. One of the local delicacies on Gammor is Reek meat. To hunt reek is a very dangerous proposition but eventually enough gear and equipment is gathered to attempt a hunt. The plan is to pose as merchants whom recently slew Reek in order toi bring the fine meat to KArkoth bastion and sell it in the open market thus granting them access inside the walls.

The hunt goes off with few problems. The heroes manage to find a small herd and peel two of the Massive Reek off in an effort to Take them down. With a well executed plan the first reek is brought low with the combined effort of the group, yet the toydarian once again would Claim the killing blow on the beast. The second Reek was not as easy to subdue. The beast charged the group on the ground leaving the fast moving skiff alone and was struck in the head by the Selonian. Some how the Selonian warrior became stuck on the Head of the Rampaging Reek grasping a horn and Broken haft of her Glaive. After a harrowing Chase the group manages top drop the beast and rescue the battered member.

After regrouping themselves our heroes make their way to karkoth bastion with the full glory of their kills for all to see are invited within the walls to the market place. The bounty they brought draws the attention of none other than Gorregar, lord of Karkoth who claims some of the bounty and purchased half of whats left for a feast in one days time. The Heroes are at an impasse at this time seeing how their time table has been accelerated to find the information they require.

Big game hunter....
Game 9: Blast from the past comes knocking..

Two months have gone by when our heroes gather themselves once more after healing and recuperation. The time was needed to allow for Ja-soon to acquire necessary travel codes for the party to travel to Gammor.

The party soon discovers that a shadow of the past has resurfaced and is now slowly stalking the party half way across the galaxy which eventually comes to a head in a showdown inside the Wheel Space Station. Inside one of the vast ventilation shafts the Bodyguard of the one known as the watcher lays an ambush for our heroes and causes sever wounds upon two of them. He escapes untouched, leaving his calling card as a reminder of his presence. Gathering their wounded they manage to to once more embark on thier journey towards Gammor.

After several days of travel they reach Gammor landing at Drokoth spaceport. They our heroes venture forth into the nearby space port establishments and find themselves the attention of an elder Gammorean named Foroog. The heroes establish tha tht eone they seek may be in fact on gammor but for that information and aid they must aid Foroog as well.

Foroog informs the heroes that in order to reach the one they call the Collector they must go through the warlord Gorregar. Doing so by arms will not yield the force protecting the collector. And that a more political approach must be used by way of forcing Gorregar to lose face among those he leads. The stage is set on the world of Gammor..

Ye Yar No More..
Game 8: Rodians do shoot first!

With Cratarla and Harsol safely on board the adventurers decide to finally attempt to make thier way to Raxus Prime. As they break atmo the sensors come to life with several contacts closing fast upon their position, Tie Fighters.

Blasting their way through the picket line around the planet the ship arrives at Raxus several hours later landing at the designated drop off point indicated by Reom. upon arrival the heroes find that Reom was wounded by the YiYar clan having provided them direction to Cholganna under duress.

As the information is relayed and Cratarla and Harsol speak to the Capitain the YiYar show thie r hand in one last desperate effort to try and claim all the salvage, alive or otherwise from the wreckage of the Sa-Nalaor.

The YiYar launched a furious assault upon Reom and the heroes in an effort to once and for all wipe them out. The battle taking place in and around a restored CR-90 Reom had found on Raxus, several firefights erupted inside the tight corridors and around the landing pads near by. The heroes with luck and effort managed to shift the tide of battle in their favor after some tense but brief duels and bring the YiYar to their knees.

With Reom Safe , Cratarla and him work out a deal for the Cybernetics and begin a partnership with Isotech. Reom ever grateful for the heroes help considers them almost like family and brings them within his fold of trust.

Hammer Falls
Game 7: The might of the Imperium Revealed.

The following day things turn unexpectedly as the adventurers make contact with what appears to be the survivors of the Sa-Nalaor. Capt. Harsol introduces himself in not so many words and things become more clear for our group as they realize the Droid and Harsol are aquainted. The meeting is interrupted by the wounded cyber-nexu whom are dispatched with out due and and the group as a whole moves towards the survivor encampment.

Arriving at the camp the adventurers realize that the YiYar have also arrived. The survivors not not knowing the history between the two groups carries on unaware. The party and YiYar eye each other warily through out the evening not to cause havoc among the hosts camp. THE party learns from fellow camp members that the camp is split along ideology and beliefs regarding Harsols actions these last 20 years. Plans and conversation the next morning move along the lines of how to evacuate the camp now that the survivors have been found. Some want to stay others leave.

Around mid morning the calm is shattered by the atmospheric entry of a corvette above the camps location. Gun battles break out in the camp between the Yiyar and Adventurers as the Yiyar seize the opportunity midst the chaos to make a break without fulfilling their part of a bargain with harsol. The players prevent this betrayal and aid Cratarla and Harsol to escape the camp prior to the Imperial forces arriving by foot to the gates of the camp.

Following the Canyon wall away from the camp the sound of the approaching imperial force can be heard reaching the camp. The occasional blaster shot echoes but soon fades as the party reaches their ship.

Unfortunately they are not alone when they arrive as a patrol of storm troopers await outside the vessel with ISB officer Cal Ansen. With no words exchanged a fierce gun fight erupts as blaster scream across at each other with the heroes being victorious but severely wounded. Quickly they gather the survivors that followed them and other gear and quickly board the YT and blast off suing the canyons as cover in an effort to escape the scans of the Vigil corvette.

Hunters Hunted
Game 6: The Tomb of the Sal-Nalaor and that which keeps it

Arriving in system the adventurers are faced with a harrowing passage through an unexpected nebula field dotted with small asteroids. The vessel sustains minor bumps and scrapes as it navigates the dangerous space surrounding Cholganna.

Arriving into the planets heavy and humid atmosphere the group decides to start searching the estimated coordinates of the wreckage eventually finding an escape pod from the Doomed Sal-Nalaor. Upon closer examination they are suddenly beset by some of the natural wildlife in the form of a tree octopi which in turns disturbed a nest of green seekers. Clues about the crash are revealed in the wreckage and shortly after the group heads off once more following a determined trajectory.

Eventually they see the aft section and then locate the fore section of massive warship a kilometer apart. Eventually landing nearby they proceed to explore the hull of the massive ship encountering a pack of Cybernetic Nexu whom made the ship their home. After a harrowing battle with wounds on both sides the beasts break off leaving the adventurers holed up in the ship.

As the dusk sets in , a ship can be seen entering the planets atmosphere several kilometers away disappearing into the heavy foliage in a controlled landing.
Beyond the Rim CH2- pt1
Exploration of CHolgann finding the Sal-Nalaor and Nexu

Unseen Allies
Game 5: Escape from the pan into the fire...

The heroes found themselves detained on board their ship or within a cell on Nixor Station awaiting some uncertain fate at the hands of the local security force.

One of the contacts they made on the station had reason to see the adventurers escape the clutches of the security forces and assisted them in escaping but not without a trade in deed. The players relayed to Ja-Soon the predicament and Ja-Soon offered to find a travel deed to Gamorr in exchange for a request of his. They were going to have to help a friend out on the The Wheel before Ja-Soon would help them get to their next destination, Gamorr.

With a purpose in hand they traveled to The Wheel and meet an individual named Reom

Arriving upon the Wheel they quickly made contact with Reom whom without fanfare informed them of a situation concerning a long lost ship and a salvage pot found in space. A clue to a possible destination for a ship known as the Sal-Nalaor. Promising Pay and salvage rights he hired the group to travel to Cholganna on his behalf.

This Journey would not be without incident as other parties namely the YiYar Clan, a group or Rodian Salvage crew had gotten wind of the prized wreckage and quickly made themselves know that they were not going to sit by idle while the spoils were recovered by others.

After a small altercation with the YiYar the adventurers set of to the nebula shrouded jungle world of Cholganna.

Racing against Time...
Game 4: Journey to Nixor Station

Marrow finally opens up to his fellow companions after New Meen concerning his dilemma about an artifact stolen from him and his people. The good Bothan doctor at his side seemingly able to provide some additional information about possible lead and where it may be heading guides the party to travel unexpectedly to Nixor Station in Mid-Rim.

Arriving at Nixor Station the adventurers split up to cover more of the station in order to attempt to locate the person known as “The Collector”. Some established new contacts especial a sabbac den operator named Ja-Soon , others shopped for equipment or simply enjoyed the local cuisine. Eventually the ship carrying the wanted individual is located in one of the docking bays and a plan is devised to infiltrate the ship.

Rozour manages to infiltrate the vessel and glean some important information about its comings and goings. meanwhile the rest of the adventurers managed to start a running gun battle within one of the massive passage halls of Nixor Station culminating in one entire wing of the station being shut down due to damage and the entire group being arrested or detained by station security. During this time the Collector departed the station and faded into the deep of space.


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