Unforeseen Fates

Unseen Allies
Game 5: Escape from the pan into the fire...

The heroes found themselves detained on board their ship or within a cell on Nixor Station awaiting some uncertain fate at the hands of the local security force.

One of the contacts they made on the station had reason to see the adventurers escape the clutches of the security forces and assisted them in escaping but not without a trade in deed. The players relayed to Ja-Soon the predicament and Ja-Soon offered to find a travel deed to Gamorr in exchange for a request of his. They were going to have to help a friend out on the The Wheel before Ja-Soon would help them get to their next destination, Gamorr.

With a purpose in hand they traveled to The Wheel and meet an individual named Reom

Arriving upon the Wheel they quickly made contact with Reom whom without fanfare informed them of a situation concerning a long lost ship and a salvage pot found in space. A clue to a possible destination for a ship known as the Sal-Nalaor. Promising Pay and salvage rights he hired the group to travel to Cholganna on his behalf.

This Journey would not be without incident as other parties namely the YiYar Clan, a group or Rodian Salvage crew had gotten wind of the prized wreckage and quickly made themselves know that they were not going to sit by idle while the spoils were recovered by others.

After a small altercation with the YiYar the adventurers set of to the nebula shrouded jungle world of Cholganna.

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Racing against Time...
Game 4: Journey to Nixor Station

Marrow finally opens up to his fellow companions after New Meen concerning his dilemma about an artifact stolen from him and his people. The good Bothan doctor at his side seemingly able to provide some additional information about possible lead and where it may be heading guides the party to travel unexpectedly to Nixor Station in Mid-Rim.

Arriving at Nixor Station the adventurers split up to cover more of the station in order to attempt to locate the person known as “The Collector”. Some established new contacts especial a sabbac den operator named Ja-Soon , others shopped for equipment or simply enjoyed the local cuisine. Eventually the ship carrying the wanted individual is located in one of the docking bays and a plan is devised to infiltrate the ship.

Rozour manages to infiltrate the vessel and glean some important information about its comings and goings. meanwhile the rest of the adventurers managed to start a running gun battle within one of the massive passage halls of Nixor Station culminating in one entire wing of the station being shut down due to damage and the entire group being arrested or detained by station security. During this time the Collector departed the station and faded into the deep of space.

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Unlikely Heroes
Game 3: Saving of Bur-Ban and the village Nabbat on Rylos

Arriving at the mining town of New Meen, the heroes realize that this is a town under siege by a band of cut throat marauders. The band of mercenaries is led by a vicious Aqualish known as Dromb who by insidious means intends to drive the residents from their homes thus taking control of the mining town.

The heroes would need an opportunity to force the mercenaries out of New Meen and restore the safety to the settlement. This opportunity would present itself one evening as a group of the mercenaries in a drunken stupor decided to cause havoc in the community and were faced down by the heroes.

After the altercation the heroes managed to glean enough information about the Mercenaries to take a brazen risk by going to their compound and ending their menace once and for all. Using the captured vehicle from the night prior the heroes masqueraded as the wayward marauders in the early morning as they approached the settlement and upon entering quickly overcame the band who were taken aback unexpectedly by the aggressive heroic assault.

The heroes discovered that the mercenaries were sent to New Meen by a Hutt in the Arkanis sector named Timo who will most likely be none to happy his endeavor was thwarted.

Having saved New Meen and B’ura B’an the heroes earned the gratefulness of the town folks.

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Trouble Brewing..
Game 2: New Meen and Bur-ban

The journey takes our adventurers to Nabatt where they manage to meet a group of individuals fighting for the rights and lives of many of the miners in the townships around Nabatt. The Ryll mines near New Meen and settlements like it have become the haven and running grounds for bands of marauding bandits whom harass steal and rough up the local miners. None have been killed but the confrontations are getting stronger and stronger.

Eventually the root of the issue is discovered when dealings involving the hutts and local marauding brigands reveal the plan to drive the small communities from their homes in order to bring in large scale mining operations. B’ura B’ans home is one of these communities of New Meen.

En route to New Meen the adventurers are confronted with an ambush of large game trapper bounty hunter whom decided to make the heroes part of their daily catch. Unbeknownst a Lylek also had thoughts on the matter. After a harrowing gun battle the Hunters and Lylek were defeated.

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Unlikely Companions
Game 1: Objects in Space...

The Wayfarer transport dropped out of hyperspace a little long outside of the Rylos gravity well. The captain quickly brought the ship to slow sub light then to a full stop as he looked at the scanner ahead. The Duros captains brow furrowed as he motioned to his copilot to follow.In the Cargo hold of the vessel a disparate group of individuals tended to their own needs passing curious glances to one another.

Along the back bulkhead lying at rest was the Selonian. Apparently on the wrong end of some violent event. his glaive leaning against his form held tight. The whole time during the travel a Bothan, an obvious doctor tended the Selonian at intervals keeping the bandages fresh and clean.

Along the fore section of the hold A Chiss adorned in the trappings of one familiar with the machinations of machinery and a Toydarian whom simply hovered content with herself and exchanged familiar conversation with the Chiss as they observed.

Neither pair speaking to one another but their attention sharply drawn to the hurried opening of the for bulkhead door as the captain entered. Looking back over the four individuals whom had bought passage along the the wayfarers route he addressed them as they turned their attention to him.

“Something is in our path and its not responding. were going to investigate so keep an eye out.”

The Wayfarer came alongside the wreckage of a YT-1300 floating free with obvious damage. The Travelers boarded the vessel. With his own ship to keep secure just in case he commissioned the passengers to board the vessel and share the find 50/50. After a few moments the out hatch was sliced by the doctor and and they made there way into the midst of something wrong.

There had been a fire fight on board and after some small time exploring a surprisingly there was a survivor. A wookiee slave prisoner was the last remaining soul on the vessel and by salvage rights he was the owner of the encountered vessel. The Wookiee grateful for its rescue and the travelers realizing they were on the edge of something interesting as each had something to offer one another as they got the vessel in a working order, left the Duros captain and flew on their own to Rylos.

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